![]() ![]() Next, the volunteers were divided into gamer and non-gamer groups. The experiment was performed on 20 volunteers, and statistical analysis was conducted on the learning process and error reduction during the surgery. In this experiment, the volunteers were asked to cauterize a large blood vessel in the brain while minimizing the damage done to the brain tissue. An experiment was developed to assess the learning process of the participants. Bipolar forceps were also modeled to visually assimilate real forceps. ![]() A 3D model of brain tissue was generated based on a brain craniotomy image. ![]() In this context, we set out to design and develop a brain surgery bipolar electrocautery simulator using haptic technology. Virtual reality augmented with haptic technology has made it feasible to develop more realistic surgical simulators. Surgical simulators have been widely used in training and evaluation of physicians and surgeons. ![]()
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